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As a result, the game will recognize the controller input, except it will be not a physical gamepad, but the one an Xbox controller emulator created. You can assign Toggle, Turbo to controller button actions, and create controller button key combos. Or if you’ve already tried to use the virtual controller, and the game doesn’t recognize the input - go right to the troubleshooting :) How can Xbox controller emulator be useful?Ī bit of theory: reWASD emulates the Xbox 360 controller, and that takes the functionality to the new level. If you already know you need an Xbox 360 controller emulator you can go right to the how-to-use part. Why is that good, you may ask? We will reveal the answer to this, and many other questions in this blog post. I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device).ReWASD functionality expands with each release, and since reWASD 4.0 came out it can be rightfully called an Xbox controller emulator. Sadly, my PowerMac has died, which as my primary development machine has slowed progress. I've not yet checked the wireless receiver for compatibility.
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The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I have got the Microsoft ChatPad working with my wired controller. I have however been informed that 64-bit and 32-bit builds are both working. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I've released a version which will hopefully install and work fine on 32-bit Snow Leopard.
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I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library.
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